feat: refactor 30+ skills to Anthropic progressive disclosure pattern

- All SKILL.md files now <500 lines (avg reduction 69%)
- Detailed content extracted to references/ subdirectories
- Frontmatter standardised: only name + description (Anthropic standard)
- New skills: brand-guidelines, spec-coauthor, report-templates, skill-creator
- Design skills: anti-slop guidelines, premium-proposals reference
- Removed non-standard frontmatter fields (triggers, version, author, category)

Plugins affected: infraestrutura, marketing, dev-tools, crm-ops, gestao,
core-tools, negocio, perfex-dev, wordpress, design-media

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-12 15:05:03 +00:00
parent 9404af7ac9
commit 6b3a6f2698
397 changed files with 67154 additions and 17257 deletions

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# Product - Frameworks de Priorizacao
## A. RICE Score (Recomendado)
```
Reach x Impact x Confidence
Score = ----------------------------
Effort
Reach: Quantos users impactados por periodo
- Ex: 1000 users/quarter, 500 users/month
Impact: Quanto impacto por user
- 3 = Massive impact
- 2 = High impact
- 1 = Medium impact
- 0.5 = Low impact
- 0.25 = Minimal impact
Confidence: Certeza das estimativas
- 100% = Dados solidos
- 80% = Boas evidencias
- 50% = Suposicoes educadas
Effort: Person-months para entregar
- Ex: 2 person-months, 0.5 person-month
```
Exemplo Pratico:
| Feature | Reach | Impact | Confidence | Effort | RICE | Prioridade |
|---------|-------|--------|------------|--------|------|------------|
| Export PDF | 800/q | 2 | 80% | 1 | 1280 | Alta |
| Dark mode | 400/q | 0.5 | 100% | 0.5 | 400 | Media |
| API v2 | 200/q | 3 | 50% | 3 | 100 | Baixa |
| Search filters | 1000/q | 1 | 80% | 0.5 | 1600 | Alta |
## B. MoSCoW Method
```
MUST have: Critico para launch (MVP)
- Sem isso, produto nao funciona
- Legal/compliance obrigatorio
- Blocker absoluto
SHOULD have: Importante mas nao critico
- Melhora significativamente a experiencia
- Workaround existe
- Pode ser adiado 1 sprint
COULD have: Nice to have
- Pequena melhoria
- Se sobrar tempo
- Low effort/low impact
WON'T have (agora): Fora de scope
- Para proxima versao
- Nao alinhado com objectivo actual
```
## C. Value vs Effort Matrix
```
| HIGH VALUE
|
II | I
Quick | Big
Wins | Bets
(DO) | (PLAN)
---------+---------
III | IV
Fill | Money
Ins | Pit
(LATER) | (AVOID)
|
| LOW VALUE
LOW EFFORT -> HIGH EFFORT
```